Forza Horizon UI

Playground Games / Microsoft Studios (2012)

At Playground Games I worked as a member of the studio UI team developing and implementing the UI style for Forza Horizon.

I worked with the rest of the UI team from the pre-production stage to investigate and develop the visual style for the game before creating wireframes and mock-ups.

During production I worked with engineers to implement the UI while creating menu animations and ensuring new features were supported by the UI style.

Later on in the project I created many of the supporting textures sets such as the event tickets, which add variety and character to the overall style.